However, Santiago, Chile, is located so far south that it gets covered by the interface unless you’ve zoomed out all the way. As someone who has played it tabletop dozens of times, I found the interface to be mostly logical. The developer, Asmodee Digital, tried its best to inject life into the game with a live-action intro sequence and by animating the scientists depicted on the role cards. So how does the video game adaptation measure up?
Matt Leacock, the creator of “Pandemic,” was interviewed by The Spokesman-Review’s Ed Condran for a cover story in April – he cited a sour experience playing a competitive game with his wife as partial inspiration for the game’s inception. With so many hypercompetitive sore losers in my family – myself included – its cooperative nature reinvigorated our interest in board games. The tabletop game debuted in 2008, and my game-enthusiast family picked up a copy in 2012. With another wave of COVID-19 upon us, my morbid mind realized now was perhaps a better time than ever to try out the video game adaptation of “Pandemic,” a highly successful board game where players assume the role of scientists managing a global virus outbreak.